What's new in Phase 1 — Foundations¶
designed · Phase 1 · This page collects the Phase 1 rows from every page's History table. It flips to built increment by increment; the design record is phases/phase-01-foundations.md.
Phase 1 is the first thing you can watch. It promises one story in every village and three in most: the village survives ten days; on cold nights people gather at the campfire; when a building burns, the cautious flee and the brave fight; and more brave people than buckets produces a race. And it promises that for any of it you can ask how did this happen and get an answer.
New in the world¶
| What | Page | |
|---|---|---|
| Riverside Village: eight places, fifty people, one faction that knows its home | Riverside Village | |
| Village time: days and nights, 25 ° at noon and 5 ° at midnight, every sentence in village time | Time | |
| Fire that spreads by heat through walls, dies by water or fuel, and is felt as danger | Fire and heat | |
| Berry bushes that hold meals and regrow | Food | |
| Buckets, with the water in the bucket | Water and buckets | |
| The campfire, fed with forest wood | The campfire |
New about people¶
| What | Page | |
|---|---|---|
| Villagers who sense two places away and decide by scored options | Villager | |
| Five needs: hunger, warmth, safety, rest, curiosity | Needs | |
| Four rolled traits; caution splits flee from fight | Personality | |
| Memory that fades by kind, and the village's shared knowledge | What villagers know | |
| Death by starvation or heat; belongings dropped; the story kept | Death |
New ways to play¶
| What | Page | |
|---|---|---|
| Watching: village view, prose feed, cards with "why", interesting moments | Watching | |
| Tinkering: light a fire, spawn, edit, switch the rules | Tinkering | |
| Explain this, on everything | Explain this | |
| The timeline: the last day, replayed exactly | The timeline |
Try it¶
When Phase 1 is built, this is the ten-minute tour:
- Open the village. Speed the clock to the first evening and watch the fire pit fill. Click a figure at the fire: the card says warming up (it beat wandering and eating).
- Let a night pass. Watch someone leave the warmth for the forest and come back with wood. Ask Explain this on Erik added wood to the campfire.
- Turn the dial to Tinkerer. Light the inn at noon on day 3. Watch who runs where. Count the buckets.
- Click the first person who fled. Explain this: the chain should end with …was set alight by you.
- Drag the timeline back to the moment the inn caught and watch it again, slowly.
Not in Phase 1¶
Talking and sharing knowledge (Phase 2) · writing your own rules and forking the world (Phase 3) · beliefs and reputations (Phase 4) · the narrator and the LLM (Phase 5) · the illustrated village and portraits (Phase 5b) · seasons, aging and birth (Phase 6).