The timeline¶
Timeline
| Kind | Going back in time |
| Reach | the last village day |
| Controls | play, pause, step, drag, speed |
| Since | Phase 1 |
| Status | designed · Phase 1 |
| Technical | Views, snapshots and the ring buffer |
The timeline runs along the bottom of the village view. Drag it back and the village is as it was; release and it plays forward again, exactly as it happened. Step one moment at a time to watch a bucket race resolve. The last full day is always within reach.
Why it replays exactly¶
The village is deterministic: the same seed, the same rules and the same things you did always produce the same days. Going back is therefore not a recording — the game returns to a saved moment and runs the village again, which is why the replay matches perfectly and why, from Phase 3, you can fork: go back, change one thing, and let a different village run forward from there.
Interesting moments¶
When the game spots a deep chain of causes it marks the timeline and slows the clock: Something interesting happened — watch from here. The mark is a place to drag back to.
Speed¶
A tenth of normal for a fire minute by minute; a thousand times to let the days roll. Speed is yours; village time is the village's. See Time.
History¶
| Phase | Change |
|---|---|
| 1 | Introduced: drag back through the last day, step, replay forward, interesting-moment marks. |
See also¶
Time · Watching · Explain this · Technical: Views, snapshots and the ring buffer