Tinkering (Cosmic Tinkerer)¶
Tinkerer
| Rung | 2 of the mode ladder |
| Changes the world | yes — anything but the clock |
| Tools | light a fire, spawn, edit, toggle systems; later: rules, fork, veto |
| Since | Phase 1 |
| Status | designed · Phase 1 |
| Technical | Player actions · Tick pipeline and systems |
Turn the dial to Tinkerer and the village becomes something you can reach into. Everything you do is a nudge to the world, applied at the next tick, resolved by the same rules that resolve what villagers do, and recorded — which is why Explain this can end a chain with …was set alight by you, on the morning of day 3.
What you can do in Phase 1¶
| Tool | What it does | |
|---|---|---|
| Light a fire | Pick a building. The game heats it past its kindling point and sets it burning. What the village does next is the village's business. | |
| Spawn | Drop a new villager — or a bush, a bucket, a wood pile — into any place. Choose their traits: a brave one by the river changes the fire story. | |
| Edit | Change any number on anything: a villager's hunger, the inn's temperature, a bucket's water. Within limits — a berry bush can't hold negative berries. | |
| Switch the rules | Every force in the world is a system you can turn off and on while it runs: hunger, heat, fire, regrowth, perception, death… Turn off regrowth and watch scarcity; turn off fire mid-blaze and it freezes until you turn it back on. |
What you cannot do¶
Set the clock. Time is the one thing a Tinkerer does not touch: you can go faster or slower, and back through the last day, but you cannot tell the village what time it is.
Arriving later¶
| Phase | Tool |
|---|---|
| 3 | Write a rule in plain words — when anyone eats a mushroom in the old forest, they fall asleep — and the game warns you if it overrides a villager's own choices. Fork: branch the world from any moment, change one thing, and compare where the two villages first part ways. |
| 8 | Veto an invention the villagers came up with — after the fact, never erasing it from history. |
History¶
| Phase | Change |
|---|---|
| 1 | Introduced: the Observer ↔ Tinkerer dial; light a fire, spawn, edit, switch systems; the clock is off-limits. |
See also¶
Ways to play · Watching · Fire and heat · Technical: Player actions